Tool · no money, no account
Sugar Rush spot simulator
A 7×7 board that follows the series' multiplier rule exactly. Each press of a cell is one winning candy exploding on it. "Win a cluster" explodes a random group of 5 to 8 touching cells and shows what the spots under it add up to.

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How to use it
- Pick the round. In the base game, "End the spin" clears the board, like the game does when tumbles stop. In free spins it doesn't: marks and multipliers stay.
- Pick the cap. x128 for Sugar Rush and Sugar Rush Xmas, x1,024 for Sugar Rush 1000 and Super Scatter.
- Pick a starting board. Empty, x2 everywhere (what Super Free Spins give you for 500x) or x32 everywhere (Super Spin 2 in Super Scatter).
- Press cells or win clusters and watch the ladder: first press marks the cell, the second makes it x2, every press after that doubles it until the cap.
Three things to try
- Count to the cap. Press one cell until it stops growing. It takes 8 presses to reach x128 and 11 to reach x1,024. In a real round all of those explosions have to land on the same cell, which is why the top of the ladder is rare.
- Compare a base spin with free spins. Build a few x4 cells, press "End the spin" in base-game mode, and they are gone. Switch to free spins and they survive. That one rule is why the bonus round carries the series.
- Start with x2 everywhere. Win one cluster: every cell under it jumps straight to x4, and the cluster is paid with the sum of the cells beneath it. That is the head start Super Free Spins sell for 500x.
What it doesn't do
The simulator models the rule, not the game. It doesn't draw candies, tumble or decide outcomes, and the "Win a cluster" button picks a random shape with a lollipop or red-bear pay just to show how spots add up. How often real cells get hit is something only the game's random number generator decides; our Test Kitchen shows what that looked like in 74 real bonus rounds.
The rule itself, with examples and our data, is chapter 2 of Learn.